Amazons is a two-player game where the last player to move wins—therefore, ties are impossible. You try to win by capturing territory where your pieces can move freely while at the same time filling in territory to inhibit your opponent's movement.
The standard Amazons board size is 10x10. Igfip supports a range of smaller and larger board sizes as well as rectangular boards and obstructed spaces.
Each player has four Amazons. This number does not change throughout the game because pieces cannot be captured.
- White moves first.
- A piece may move any number of spaces orthogonally or diagonally as long as all spaces intervening between the starting and ending spaces are empty. This is similar to how a queen moves in Chess.
- After a piece moves from its starting space to its ending space, the player's turn is completed by firing an arrow from the ending space to any square reachable via the rules of movement described above. The arrow's target square is filled in and becomes impassable for the remainder of the game.
- As long as you can move, you must make a move.
- The game ends when play passes to a player who is no longer able to make a valid move. When that happens, the last player to have moved wins.
|Unselected||Selected or Moved||Moved From||Obstructions|
Select a piece by clicking on it. Move a selected piece by clicking on the desired destination. If after selecting a piece, but before completing its turn, you decide to move a different piece, cancel the move by selecting another piece.
Alternatively, drag a piece from its existing position to its destination by placing the mouse cursor on top of the piece and holding the mouse button down while moving it. Cancel a move by dragging the piece back to its original location before releasing the mouse button.
To fire an arrow after moving a piece, click on the target location. Before firing an arrow, if you decide to cancel your move and move a different piece, select a new piece and the old piece will return to its original location.