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Rush Rules


Rush is a two-player game where the player possessing the most pieces at the end of the game wins. You try to win by maximizing opportunities to extend your turn in order to place more pieces on the board than your opponent.

Rush was designed by prolific game designer Mark Steere.


The standard Rush board size is 19x19.

Initial Rush board position.  Alternative Rush board position.


Each player starts with no pieces on the board, but has an unlimited supply of pieces to place on the board.


  1. Black moves first.
  2. A connection between two pieces is formed by placing a piece in an empty space so that it is adjacent horizontally or vertically to another piece.
  3. A piece may be placed on any empty space that doesn't result in more than one connection being formed.
  4. A piece also may be placed on an empty space so that it forms two or more connections, but only if at least one of those connections is established with an enemy piece. It is illegal to form two or more connections if all connections are established with only friendly pieces.
  5. A player's turn ends after placing a piece that establishes less than two connections. If a placement establishes two or more legal connections, then the player's turn continues.
  6. The game ends when no more moves are possible (i.e., when no more empty board spaces remain). The player with the most pieces wins. A tie is not possible.

Rush Help


UnselectedSelected or Moved

Piece Placement

Place a piece by clicking on an empty board space.

Redraw Board

If you make an adjustment to your Web browser—such as changing your font size—while playing, the game pieces may no longer align correctly with the board. To restore proper alignment, select the Redraw command from the Rush menu.